5+ Hrs | 1.28 GB | Software used: Unity
This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!
The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.
Home Page: _http://www.3dbuzz.com/training/view/development-in-unity-4-level-1/missile-command
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http://dizzcloud.com/dl/162fXkb/3DBuzz_-_Practical_Game_Development_in_Unity_4_Level_1.part1.rar
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3DBuzz_-_Practical_Game_Development_in_Unity_4_Level_1.part1.rar
3DBuzz_-_Practical_Game_Development_in_Unity_4_Level_1.part2.rar
3DBuzz_-_Practical_Game_Development_in_Unity_4_Level_1.part3.rar
3DBuzz_-_Practical_Game_Development_in_Unity_4_Level_1.part4.rar
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3DBuzz – Practical Game Development in Unity 4 Level 1.part1.rar
3DBuzz – Practical Game Development in Unity 4 Level 1.part2.rar
3DBuzz – Practical Game Development in Unity 4 Level 1.part3.rar
3DBuzz – Practical Game Development in Unity 4 Level 1.part4.rar