CGCircuit – 3D Character Art for Games IV

Intermediate | 72:20 min | 804.05 MB | Project Files: Included | Software used: Autodesk Maya

In 3d Character Art for Video Games Volume 4, UV layout, I go over dealing with UVs in detail including when you might consider using multiple textures, mirroring and offsetting UVs, optimization, and layout concerns to avoid texture baking problems. Also included with this video is a scene file from my demonstration of stacking UVs to create a tileable effect. I’m using Maya to demonstrate, but the ideas can be applied to whichever 3d application you’re most comfortable with. Over an hour’s worth of instruction

Home Page: _http://www.cgcircuit.com/lessondetailcomplete.php?val=1368

 

 

Download Links:-

 

http://dizzcloud.com/dl/162gak2/CGCircuit_-_3D_Character_Art_for_Games_IV.part1.rar
http://dizzcloud.com/dl/162gak3/CGCircuit_-_3D_Character_Art_for_Games_IV.part2.rar

 

Mirror :-

CGCircuit_-_3D_Character_Art_for_Games_IV.part1.rar
CGCircuit_-_3D_Character_Art_for_Games_IV.part2.rar

 

Mirror :-


Download CGCircuit – 3D Character Art for Games IV.part1.rar from FileFactory.com
Download CGCircuit – 3D Character Art for Games IV.part2.rar from FileFactory.com

Mirror :-


CGCircuit – 3D Character Art for Games IV.part1.rar
CGCircuit – 3D Character Art for Games IV.part2.rar

 

 

 

 


 

 

 

 

Leave a Reply