Digital-Tutors – Creating a Roman Warrior Agent in Massive Prime

crerewae

Intermediate | 2h 23m | 350.0 MB | Project Files: Included | Software used: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5

In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures.

We’ll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more.

By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process.

Home Page: _http://www.digitaltutors.com/11/training.php?pid=1525

 

 

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One thought on “Digital-Tutors – Creating a Roman Warrior Agent in Massive Prime

  1. Man, this would a very helpful tutorial if only Massive was crackable. Unfortunately, no one’s been able to crack it. There have been attempts to do so. Even some that have gone so far as to post them here on this website but none are actually functionable The program apparently re-references the key upon using the basic functions of the program. Thanks for the post anyway

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