Digital-Tutors – Sculpting a Low Polygon Jacket Using UVs in ZBrush

Sculpugf

Intermediate | 1h 44m | 401 MB | Project Files: Included | Software used: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2

In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model.

We’ll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we’ll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We’ll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures.

By the end of this training you will have added yet another tool to your sculpting arsenal.

Home Page: _http://www.digitaltutors.com/11/training.php?pid=1548

 

 

Download Links:-

 

http://dizzcloud.com/dl/1626q3g/Digital-Tutors_-_Sculpting_a_Low_Polygon_Jacket_Using_UVs_in_ZBrush.rar

 

Mirror :-

Digital-Tutors_-_Sculpting_a_Low_Polygon_Jacket_Using_UVs_in_ZBrush.rar

 

Mirror :-


http://www.filefactory.com/file/2jdnhnzy1923/n/Digital-Tutors_-_Sculpting_a_Low_Polygon_Jacket_Using_UVs_in_ZBrush.rar

 

Mirror :-

Digital-Tutors – Sculpting a Low Polygon Jacket Using UVs in ZBrush.rar

 

 

 

 


 

 

 

 

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