183 MB | Project Files: Included | Software used: 3ds Max
In Blood cells project we’ll see how to simulate blood cells animation step by step starting from organic modeling and generatic final rendered animation with Mental ray. We’ll use basic spline and loft features to create a vein/organic mesh and then we’ll use same extrusion spline to control particle flowing. Particle flow is not compatible with path follow space warp so we’ll see how to solve this issue using the Speed by icon operator. Shading will be done using Arch&Design materials, and then we’ll tweak lighting and environment to obtain final look.
Using 3ds Max PFlow,modeling and animation techniques in Mental Ray to achieve the final result.
Home Page: _http://cgcookie.com/max/2014/06/27/blood-cells/
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