2h 5m | 1.01 GB | Project Files: Included | Software used: Maya 2015
The first step to creating impressive final renders is learning how to configure appropriate lighting for your scene. In this tutorial, we’ll start off slow, covering essential tools and techniques you’ll need to know in order to get the most out of your renders.
To get started we’ll take a brief look at each of the major light types, learning key attributes of each. Next, we’ll focus on Maya spot lights and some of the specialized features that come with them. From here you’ll learn about loads of important tools and techniques including the difference between Depth Map Shadows and Ray Trace Shadows, as well as how to simulate illuminated light sources and the importance of render stats. Finally, we’ll go over how to link shadows and lights to objects in your scenes as well as how to create volumetric light fog.
After completing this training, you’ll have a great foundation to building on when it comes to setting up the right lighting for your own scenes.
Home Page: _http://www.digitaltutors.com/tutorial/1691-Introduction-to-Lighting-in-Maya
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