Intermediate | 2h 21m | 1.2 GB | Project Files: Included | Software used: Unity
This course will take one of the more popular genre of games seen in today’s market, the 3D Side Scroller, and show you how to develop more flexible and time saving systems. This includes tools for the Unity editor to allow designers to tweak the game at runtime and not lose their changes, how to create data structures that organized how data is passed to the game, and finally how to design your systems using UML diagrams to create a more fluid programming process. By the end of this course you will have the insights to start developing editors, data structures, and organized code for your Unity 3D game development projects.
Home Page: _http://www.gametutor.com/live/tutorials/unity/side-scrolling-system-part-1/