1h 55m | Project Files: Included | Software used: ZBrush 4R6
Throughout this ZBrush tutorial we’ll explore how to sculpt models to look more realistic by understanding fat allocation on the human body.
We’ll aim to challenge your anatomy skills and make you think outside the box in regards to what is “realism” by adding weight to our characters. First we’ll focus on character archetypes, then move on to studying where fat deposits on the body and more importantly how it differs in men and women.
By the end of this ZBrush training you’ll have expanded your knowledge of the human body and be ahead of the curve when it comes to adding realism to your sculpts.
Home Page: _http://www.digitaltutors.com/tutorial/1968-Altering-Body-Weight-in-ZBrush