Author: Stephen Wells | Video Length: 01:11:36 | 1.29 GB | Project Files: Included | Software used: 3ds Max
In this course, we’re going to jump into using MassFX to create a bone pile in 3DS Max. We’ll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the ‘ground’ and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We’ll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.
Home Page: _http://3dmotive.com/series/physics-pile-in-3ds-max.html
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3DMotive_-_Physics_Pile_In_3ds_Max.part1.rar
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3DMotive_-_Physics_Pile_In_3ds_Max.part3.rar
3DMotive_-_Physics_Pile_In_3ds_Max.part4.rar
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3DMotive – Physics Pile In 3ds Max.part1.rar
3DMotive – Physics Pile In 3ds Max.part2.rar
3DMotive – Physics Pile In 3ds Max.part3.rar
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