Author: Stephen Wells | Video Length: 01:11:36 | 1.29 GB | Project Files: Included | Software used: 3ds Max
In this course, we’re going to jump into using MassFX to create a bone pile in 3DS Max. We’ll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the ‘ground’ and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We’ll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.
Home Page: _http://3dmotive.com/series/physics-pile-in-3ds-max.html