SolidAngle MtoA Maya 2014-2015 WIN

This version uses the Arnold core

Render to texture utility
Convert illumination, shadows, shading, and textures to a single texture file that you can use as a texture map.
Export displaced geometry utility
Export the geometry subdivided and displaced by Arnold to an .obj file.
Transmission component added to the hair shader.
volume_sample_float and volume_sample_rgb shaders
Do an explicit lookup from a volume channel and remap its output.


1) Replace the original ai.dll with the fixed one
2) Put the .lic into the same folder

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