In this 3ds Max tutorial, we’ll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh.
We’ll cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs and how to use concepts to help create believable and original designs.
By the end of this 3ds Max training, you’ll be able to more clearly convey your ideas and tackle future projects more effectively.
Home Page: _http://anonymz.com/?http://digitaltutors.com/tutorial/2147-Modeling-a-Hard-Surface-Sci-Fi-Asset-in-3ds-Max
Download Links:-
Digital_Tutors_-_Modeling_a_Hard_Surface_Sci-Fi_Asset_in_3ds_Max.part1.rar
Digital_Tutors_-_Modeling_a_Hard_Surface_Sci-Fi_Asset_in_3ds_Max.part2.rar
Mirror :-
Digital Tutors – Modeling a Hard Surface Sci-Fi Asset in 3ds Max.part1.rar
Digital Tutors – Modeling a Hard Surface Sci-Fi Asset in 3ds Max.part2.rar
Mirror :-
http://www.filefactory.com/file/43g3mfk3qwvv/n/Digital_Tutors_-_Modeling_a_Hard_Surface_Sci-Fi_Asset_in_3ds_Max.part1.rar
http://www.filefactory.com/file/fc3e8loxzv5/n/Digital_Tutors_-_Modeling_a_Hard_Surface_Sci-Fi_Asset_in_3ds_Max.part2.rar
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