If you’re new to 3D and have watched the Blender Basics, you might be thinking of what the next step is for you and Blender. Mesh modeling, sometimes called Polygonal Modeling, is the method we use to construct 3D objects of all shapes and sizes. It is the starting point for most things you’ll do in 3D. Whether your goal is to create compelling characters for film, creating architectural visualizations or even game environment assets, you will need to starts with modeling.
Blender has a very powerful and fast modeling toolset that can be used for creating just about any 3D object you may need.
This course will teach you the fundamental skills and tools that are essential to becoming a modeler.
You will learn:
How to create mesh objects with primitive shapes
The difference between Object mode and Edit mode
How to manipulate mesh forms and structure
Methods of mesh selection and selection tools
Many of the fundamental modeling tools essential for success
Adjusting mesh visibility for more efficient workflow
Working within Global and Local Space for greater control
The difference between objects and mesh data, and how to share that data