SolidAngle C4D to Arnold v1.0.8.0 R15-R17 Win/Mac

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.



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SolidAngle C4D to Arnold v1.0.8.0 R15-R17 WinMac.rar


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3 thoughts on “SolidAngle C4D to Arnold v1.0.8.0 R15-R17 Win/Mac

  1. Installing it in OS X:
    1. Go here
    2. Download there the Arnold license server. Click it and it’s down the page.
    3. Extract the downloaded RLM archive to your computer. Anywhere you like.
    4. Copy everything from ‘cracked stuff’ folder to replace the originals in rlm server folder.
    5. chmod +x rlm and rlmutil
    6. chmod 755 them both
    7. Download from this file ‘com.solidangle.rlm.plist’
    8. There change the paths to your rlm, solidangle.lic. Save it to somewhere and ‘chown root:wheel’ it then ‘chmod 644’ it.
    9. Copy it to /Library/LaunchDaemons/
    10. sudo launchctl load -w /Library/LaunchDaemon/com.solidangle.rlm.plist
    11. Launch Cinema 4D, go to Plugins>C4DtoA>Help>Licensing. There you’ll see your MAC address, copy it.
    12. Open solidangle.lic and change ANY in hostid to your copied MAC. Save.
    13. In Licensing window choose your modified .lic file and hit Install.

    Should work. For me all the Arnold watermarks disappeared. Good luck.

  2. Atikin, thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you!!! Worked on the first try.

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