Use the 3D modeling and animation program 3DS Max for your game’s character models along with the Unity 3D game engine
Making 3D games has never been easier now that we have game engines like Unity.
You may have realized that to make a full game, you need to go beyond the stock 3D models they give you in the engine. So now you’ve got yourself an animated model in 3D Studio Max, you may not know how exactly to use this in Unity?
Aside from the basics, there are a lot of tips and tricks to exporting animated 3D models from 3DS Max and importing them to Unity. This tutorial covers both of the basics and the tips and to help you hit the ground running with your 3D game.
You’ll even learn how to use the models you imported in a game character that responds to inputs with a quick code!
Before starting this course, you should be familiar with how Unity organizes assets. Since there is no in-depth explanation of the scripts used here, a basic knowledge of Unity scripting with C# will also help.