Tutsplus – Creating Compelling Environments for Concept Art

In this course, you will learn how to develop a compelling environment for games or film. This course builds upon our other course, Thumbnail Sketching for Environments, in which you expressed your environment ideas through thumbnail sketching. So in this course you will learn the core principles of sketching, lighting, composition, color and design. At the end of this course, you will have learned the foundation of how to create your own compelling environments for concept art.

 

 

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Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part1.rar
Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part2.rar
Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part3.rar
Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part4.rar
Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part5.rar

 

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Tutsplus – Creating Compelling Environments for Concept Art.part1.rar
Tutsplus – Creating Compelling Environments for Concept Art.part2.rar
Tutsplus – Creating Compelling Environments for Concept Art.part3.rar
Tutsplus – Creating Compelling Environments for Concept Art.part4.rar
Tutsplus – Creating Compelling Environments for Concept Art.part5.rar

 

Mirror :-

http://www.nitroflare.com/view/6301CF58F5A9EF9/Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part1.rar
http://www.nitroflare.com/view/F91631A1D2B1669/Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part2.rar
http://www.nitroflare.com/view/4613ADFF1D408BD/Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part3.rar
http://www.nitroflare.com/view/96601AEA0B74254/Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part4.rar
http://www.nitroflare.com/view/81BF73C2F609E9B/Tutsplus_-_Creating_Compelling_Environments_for_Concept_Art.part5.rar

 

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