MindTex is a normal map generation utility for game developers and 3d professionals alike. Built to rival the competition in quality without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex.
Integrating MindTex into your 3d content pipeline will save you substantial amounts of time, money, and effort, allowing you to focus on what is reallyimportant: building immersive worlds and making your ideas a reality.
MindTex takes a diffuse, normal, or height map as an input texture and generates a normal, height, specular, self illumination, and/or ambient occlusion map. A variety of settings are offered for each map type, allowing you to fine-tune the generated results.
MindTex also offers a 3d preview with a variety of options. You can tweak lighting parameters to simulate the environment in which your texture will be used, pick the model (standard or custom) that your texture will be applied to, change the UV tiling on said model, and pick which maps will display in the 3d view.
MindTex additionally includes a map export settings control panel which allows you to specify which maps will export when you click “Save All” as well as how the final maps will be generated. The map generation options are applied on a per-pixel basis, allowing you to quickly and easily do things like store a grayscale map in the alpha channel of an RGB map or bake ambient occlusion into the diffuse texture on export.
Last but not least, for those big projects, MindTex includes a batch processing-and-export feature. Accessible with a GUI through the tools menu as well as via command line, this feature makes generating normal maps for a large collection of textures simple and automatic.
What’s new (Overview):
Reimagined Interface – MindTex 2 features a completely overhauled user interface to allow for more flexibility, designed specifically with future updates in mind…and yes, the window is resizeable!
Increased Stability – Rewritten from the ground up, MindTex 2 was redesigned for future extensibility and increased overall stability
Better Results – With its redesigned core, MindTex 2 now produces even better results with performance and quality that scale better with larger texture sizes
Additional Maps and Parameters – In addition to a ton of added generation parameters and features, MindTex 2 also now allows for generation of Reflection Masks and Gloss Maps with the same powerful simplicity as always
Will it be compatible with the previous version? – As of right now, MindTex 2 uses a different file format for saving projects and is not compatible. This is because, at its core, the versions work differently. I will be working on getting a project upgrade feature ready, but it is not yet in as of the time of writing.
Thanks to n0MAD