Throughout these lessons, we’ll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We’ll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.
Pluralsight – Designing a Character for Mobile Games in ZBrush.part1.rar
Pluralsight – Designing a Character for Mobile Games in ZBrush.part2.rar
Pluralsight – Designing a Character for Mobile Games in ZBrush.part3.rar
Pluralsight – Designing a Character for Mobile Games in ZBrush.part4.rar