Auto Character Setup (ACS) 2 kit is a production-ready, automatic rigging solution for bipedal characters. ACS 2 simplifies technical tasks with an interactive drag-and-drop workflow that is easy enough for even novice users, but that produces a robust rig suitable for professional use. You can quickly adjust the flexible, general-purpose biped rig to work with a wide range of characters, and enjoy streamlined processes for binding, weight painting and applying corrective morphs. Reuse animation data between scenes or even different characters with the included library of poses and actions. Apply motion capture data with just a few clicks using an optimized retargeting workflow, and animate on top using both FK and IK controls. Once you’re ready, flatten your characters into a simple hierarchy of joints with a single click, ready to export into external applications such as Unity or Unreal Engine.
Easy visual resizing of animation controls to suit users tastes
Rigs work from a modular design where unnecessary parts can be easily removed (fingers, etc)
Transportable, ACS rigs can be opened and animated on any system, even without ACS
Configured to use advanced setups with IK/FK blending and Pole vector pinning.
Options to use Aim or FK controllers on many joints with additional advanced control setups
Detailed rigs provide animation control over the entire body including eyes and eyelids
Spine setups have easy to use settings for customizing the joint behavior
User controlled options to isolate arms, legs and head
Pre-made hand controllers with Channel haul interface for finger bending and spreading
Thoughtful pick walking setup allows users to easily select animation controls with only the keyboard