SolidAngle MtoA For Maya 2016-2017 Win64

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.


Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
Put the files from k into C:\solidangle\mtoadeploy\201x\bin



Download Links:-




Mirror :-

SolidAngle MtoA For Maya 2016-2017 Win64.rar


Mirror :-









4 thoughts on “SolidAngle MtoA For Maya 2016-2017 Win64

  1. I tried so many thing to run it in 2017 but no luck, if you check Arnold help menu it has licensing section which you can install the lic file but doesn’t work, still got watermarks.

Leave a Reply