New in Maya LT 2016
– Integrated Sculpting Tools and UV editing tools: Brush-based sculpting in Maya LT now facilitates high level sculpting on models, without the need to export to a different tool, while new UV brushes (interactive cut/sew edge tool, automatic projection, pinning, weld, split, and unfold brushes) provide an intuitive, artistic-driven workflow.
– Advanced Animation and Game Exporter Tool: New Spline IK and cluster deformation help users easily animate non-humanoid characters; a Game Exporter update simplifies the management and export of multiple animation clips, making it easier for indie artists to export multiple animations for use in a game engine simultaneously.
– Physically-Based ShaderFX Nodes and user-submitted improvements: Physically-based shading material allows artists to design more realistic and high quality materials, for higher-quality assets. User submitted enhancements include background texture loading, allowing artists to begin working without waiting for an entire scene to load; a customizable default lighting environment that standardizes the appearance of imported assets; a fog effects in the viewport to focus on the object closest to the viewport camera.