Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within UE4. This includes PBR channels such as base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc., based on the most accurate conversion algorithm out there.
ADJUST HIGHLIGHTS AND SHADOWS:
This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.
Bitmap2Material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you.
GENERATE THE METALLIC MAP:
Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.
FULL CONTROL OVER MICROSURFACE:
Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.
Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.
AN INFINITY OF VARIATIONS:
B2M offers the unique ability to randomize your material and produce infinite variations with a single click!
YOUR MATERIAL, ANYWHERE:
Thanks to the integration of the Substance Engine into the most used DCC tools and game engines on the market, Bitmap2Material can be used in any of those tools, allowing you to fine tune your material directly on your mesh. This feature is only available with the Pro license.