Pluralsight – Creating Low Poly Trees in 3ds Max

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Learn how to create realistic poly models for use in your game engine of your choice. In this course, Creating Low Poly Trees in 3ds Max, you’ll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you’ll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you’ll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you’ll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you’ll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models for better shading. By the end of this course, you’ll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models. Required Software: 3ds Max, Photoshop, xNormal.

 

 

Download Links:-

 

Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part1.rar
Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part2.rar
Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part3.rar
Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part4.rar

 

Mirror :-


Pluralsight – Creating Low Poly Trees in 3ds Max.part1.rar
Pluralsight – Creating Low Poly Trees in 3ds Max.part2.rar
Pluralsight – Creating Low Poly Trees in 3ds Max.part3.rar
Pluralsight – Creating Low Poly Trees in 3ds Max.part4.rar

 

Mirror :-


http://nitroflare.com/view/8E5E53718C0B85B/Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part1.rar
http://nitroflare.com/view/E1FF1FE79D73DD8/Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part2.rar
http://nitroflare.com/view/6EC82F1C9DBB9EA/Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part3.rar
http://nitroflare.com/view/082796055188B13/Pluralsight_-_Creating_Low_Poly_Trees_in_3ds_Max.part4.rar

 

 

 

 

 

 

 

 

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