Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
Download Links:-
SolidAngle_Maya_to_Arnold_v1.3.1.2_for_Maya_2015-2017_Win.rar
SolidAngle_Maya_to_Arnold_v1.3.1.2_for_Maya_2015-2017_Mac.rar
Mirror :-
SolidAngle Maya to Arnold v1.3.1.2 for Maya 2015-2017 Mac.rar
SolidAngle Maya to Arnold v1.3.1.2 for Maya 2015-2017 Win.rar
Mirror :-
http://nitroflare.com/view/613DAD4740A2E4C/SolidAngle_Maya_to_Arnold_v1.3.1.2_for_Maya_2015-2017_Mac.rar
http://nitroflare.com/view/F86857359197E88/SolidAngle_Maya_to_Arnold_v1.3.1.2_for_Maya_2015-2017_Win.rar