In this course we will be looking on how to create a 3d asset from start to finish. We will be focusing on creating a asset that is focused on being for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map. We will then export everything out of 3ds max and we will start by baking our texture maps using xnormal. We will go over the best settings in xnormal to minimize any baking errors and for the very few errors that are left we will go over on how to solve those by hand. Once all our textures are baked we will start by setting up our scene in substance painter and we will start texturing our model. In substance painter we will go over on how to use materials, fill layers, generators and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of it.
3DMotive – Mechanical Asset In 3ds Max Volume 2.part1.rar
3DMotive – Mechanical Asset In 3ds Max Volume 2.part2.rar
3DMotive – Mechanical Asset In 3ds Max Volume 2.part3.rar
3DMotive – Mechanical Asset In 3ds Max Volume 2.part4.rar
3DMotive – Mechanical Asset In 3ds Max Volume 2.part5.rar