Pluralsight – Maya Shading and Texturing Fundamentals

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When you’re finished creating that amazing model in Maya, the next step is to create shading and possibly apply textures to the asset. In this course, Maya Shading and Texturing Fundamentals, you’ll be introduced to this process, which centers around the concept of a creating and using a shading network. First, you’ll start by learning how to create and work with these shading networks in Maya’s Hypershade. From there, you’ll discover how you can incorporate textures into your shading networks. Finally, you’ll take a look at some unique situations where a shading network can help find a solution. After completing this course, you’ll be ready to dive in and begin creating shading networks for your own assets. Software required: Maya 2017.

 

 

Download Links:-

 

Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part1.rar
Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part2.rar
Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part3.rar
Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part4.rar
Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part5.rar
Mirror :-

Pluralsight – Maya Shading and Texturing Fundamentals.part1.rar
Pluralsight – Maya Shading and Texturing Fundamentals.part2.rar
Pluralsight – Maya Shading and Texturing Fundamentals.part3.rar
Pluralsight – Maya Shading and Texturing Fundamentals.part4.rar
Pluralsight – Maya Shading and Texturing Fundamentals.part5.rar

 

Mirror :-

http://nitroflare.com/view/32FDDA9388D280E/Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part1.rar
http://nitroflare.com/view/99FFDF57EF3AF51/Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part2.rar
http://nitroflare.com/view/1CA03F28F11A954/Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part3.rar
http://nitroflare.com/view/E0C539E32EE9F50/Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part4.rar
http://nitroflare.com/view/DEE93CBD619B839/Pluralsight_-_Maya_Shading_and_Texturing_Fundamentals.part5.rar

 

 

 

 

 

 

 

 

 

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