In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we’ll render out a great looking sim!
Download Links:-
CGCircuit_-_Applied_Houdini_-_Rigids_II.part1.rar
CGCircuit_-_Applied_Houdini_-_Rigids_II.part2.rar
CGCircuit_-_Applied_Houdini_-_Rigids_II.part3.rar
CGCircuit_-_Applied_Houdini_-_Rigids_II.part4.rar
Mirror :-
CGCircuit – Applied Houdini – Rigids II.part1.rar
CGCircuit – Applied Houdini – Rigids II.part2.rar
CGCircuit – Applied Houdini – Rigids II.part3.rar
CGCircuit – Applied Houdini – Rigids II.part4.rar
Mirror :-
http://nitroflare.com/view/99C4E032A92F794/CGCircuit_-_Applied_Houdini_-_Rigids_II.part1.rar
http://nitroflare.com/view/E4FC365B9B1E4FE/CGCircuit_-_Applied_Houdini_-_Rigids_II.part2.rar
http://nitroflare.com/view/1CBE79BB65A736A/CGCircuit_-_Applied_Houdini_-_Rigids_II.part3.rar
http://nitroflare.com/view/B0999C244125E36/CGCircuit_-_Applied_Houdini_-_Rigids_II.part4.rar