This Unfold3D CAD variant is adapted to projects focused on manufactured products of the real word. It is dedicated to product design such as packaging design or laser surface texturing. Unfold3D Real Space contains all the features of Unfold3D Virtual Spaces but creates and handles UV maps in unnormalized UV space, so that the flattened version of your model will respect its unflattened absolute dimensions all along your edition.
REAL SPACE WORKFLOW
Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. Get your the real sized flattened version of your 3D model in a second.
ABSOLUTE STRETCH DISPLAY
Stretch color map displays the ratio between flattened areas over unflattened ones, so that you get a permanent visual feedback of the real final stretch while editing your UV maps.
BIGTIFF UV EXPORT
Convert your UV maps into a 10 billions pixels bigtiff files, and use it for your texturing laser processes that need micro-meter precision.
Rizom-Lab is the worldwide used UV mapping software Unfold3D® author’s company. Since its creation in 2003 by Remi Arquier, Unfold3D was one of the first commercial software capable of automatically flattening 3D mesh geometries as the same time as preventing from stretching and distortion. Then, it rapidly found its place in the computer graphic industry while being adopted by many freelancers and major studios out there. Also, its core algorithms are now integrated in standard into ®Autodesk ®Maya.
Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications Unfold3D Virtual Spaces and Unfold3D Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our Unfold3D C++ Library.
Rizom-Lab has been created in 2016, and now sells Unfold3D new software in its own way. As you may have noticed, we carefully listened to all your remarks and needs while designing our license model.
– New: FBX Recycle UV Sets option (default).
– New: FBX 6.0 export and FBX ascii mode export
– New EXPERIMENTAL: Collada support
– FIX: Distribute in tile will make other islands ignored by Pack in some scenarios