3D VEGETATION MODELING FOR UE4
Available as a subscription modeler for UE4 or a full license for UE4 Custom, the integration of SpeedTree® for Games offers a diverse range of features: a highly versatile modeling app, lightmap-ready UVs, scalable wind effects, seamless LOD and more.
PBR Materials and Workflow- Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine tune their models before exporting into UE4.19+.
New Auto-LOD- New Intelligent method of LOD generation allows incredibly quick optimizations with the press of a button.
Parent Extensions- Extend your branches into the child branch, meaning limbs naturally extend to points, rather than nubs.
Phyllotaxy Generation Algorithm- New generation algorithm based on how leaves naturally grow on branches.
Mesh Cutout System- Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
Spine Noise- New property applies late or early noise along the length of the branch or trunk.
Bifurcation Generation Algorithm- New Branch algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
Leaf Collision- New tool to automatically remove intersecting leaves or clusters.
Knot Generator- Completely refigured geometry for knots allows for more interesting gashes, knots, and scars.
Material Sets- Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
Discrete Season Approach- One .SPM model now uses a season curve to create unique trees at any point in the year.
Faster AO Computation
Interval Generation Algorithm- New algorithm that places branches in a set interval.
Aspect Ratio Correct Mapping-Textures wrap correctly, avoiding unsightly stretched textures.
Knockout- Automatically remove interior colliding branches to simplify structure.
New Split feature- Split replaces bifurcation, offering more natural split trees with wrapped textures.
Shape Control- Extend branches to a certain diameter sphere, allowing you to create “broccoli” tree structures.
Pruning- Automatically and intelligently reduce the number of branches across the tree.
Decoration Generators- New “Fin” generator allows addition of more shelf fungus and more.
New Variance Models
Ancestor Gravity- New force applied per generator that applies gravity relative to it’s parent.
Shell Geometry- Create more interesting trunks or stumps with the new Shell Geometry generator.
Art Director Tool- Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.