Learn the basics of Game Mechanic Design and the ideologies and iteration that went into planning the game systems of Swords and Shovels.
Do you have an idea for a stellar game world, but aren’t sure how to figure out the gameplay loop? If so, Game Mechanic Design Fundamentals is the course for you. First, analyze the game’s objectives. Next, find the fun within your world. Finally, document and analyze your gameplay, and prepare yourself to iterate after prototyping. Upon completion of this course, you’ll have the understanding and skills necessary to start documenting mechanics for your future game.
Pluralsight – Game Mechanic Design Fundamentals.rar