E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, announced the immediate availability of Release 5 (R5) of its VUE 2016 software. which allows you to render your scenes in Stereo for Stills and Animations. Stereoscopic rendering is available for both panoramic (360° and 180°) and non-panoramic renders. Stereo renders are compatible with most of VUE’s Render Options, such as multi-pass or High Dynamic Range (HDR) for instance. Interpupillary Distance is user defined (default: 6.4 cm) as well as final image layout (top/bottom or left/right). For maximum customization, VUE xStream 2016 offers 3 convergence modes for handling paralax: Parallel, Converged and Off-axis.
Stereo images and videos are automatically recognized by Stereo-compliant platforms (such as Youtube for instance) and can be played on stereo compliant devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
[Environment map] Added new importance sampling option to improve image-based lighting
Fixed disappearing gizmos when OpenGL polygons limit is reached
Fixed wrong infinite terrain when reloaded from a fast-save or auto-save
Fixed potential crash with interface docking
Fixed regression: lost randomization when creating individual rocks.
Fixed object duplication not creating references
[HyperVue] Fixed animation saving in .mp4 format