Pluralsight – Modeling and Texturing Animals for Games

This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You’ll start off by creating the low-resolution mesh from the sculpt. Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.

 

 

Download Links:-

 

 

PtModelingandTexturingAnimalsforGames.part1.rar
PtModelingandTexturingAnimalsforGames.part2.rar
PtModelingandTexturingAnimalsforGames.part3.rar

 

 

Mirror :-

PtModelingandTexturingAnimalsforGames.part1.rar
PtModelingandTexturingAnimalsforGames.part2.rar
PtModelingandTexturingAnimalsforGames.part3.rar

 

 

Mirror :-

http://nitroflare.com/view/4097A69BF7A7236/PtModelingandTexturingAnimalsforGames.part1.rar
http://nitroflare.com/view/E6F305AE137B49F/PtModelingandTexturingAnimalsforGames.part2.rar
http://nitroflare.com/view/8734095821647A7/PtModelingandTexturingAnimalsforGames.part3.rar

 

 

 

 

 

 

 

 

 

One thought on “Pluralsight – Modeling and Texturing Animals for Games

  1. This tut is totally amazing! BUT:
    All links doesnt Work, files are missing.
    Does someone have part 5 and part 6?

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