DECALmachine is a blender addon – a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration. It does all that in a very non-committal, non-destructive way.
See the installation guide for instructions:
Go over the detailed documentation, including a custom decal creation guide, the export section and FAQs.
custom decal creation: http://machin3.io/DECALmachine/docs/decal_creation_instant/
export section: http://machin3.io/DECALmachine/docs/decal_export_basics/
new Reconstruct Panel Cutter
new Surface Fix
Principled BSDF support
decal atlas creation
decal export to Unity3D, Unreal Engine 4, Substance Painter, Sketchfab, etc.
bake decals down: normal, ao, curvature, height and color maps
custom vertex normal workflow
instant and batch decal creation
modal decal height adjustment
integrated asset/decal loader (deselect all + press ‘d’)
use decals on flat surfaces and project them on curved surfaces
‘cut’ decal panel lines in a boolean-like manner
parallax adds convincing depth to normal mapped decals
retain sharp details at all scales, independent of texture resolution
decal and panel UV creation is automatic and base meshes don’t need UVs
change panel decal width and panel type after a panel has been ‘cut’
change the panel decal shape and direction after it has been ‘cut’
retrieve the original un-pojected decal sources at any time
retrieve the cutters of panel decals at any time
material cutting and material decals
separate decal subset materials
separate panel materials for each side side and panel flipping to switch those sides
panel unwrapping for custom drawn or modified panel decals
quickly rotate decals in 45 degree steps without leaving face snapping
116 decal assets supplied
Blender 2.78 or 2.79, Cycles renderer.
Only stable releases are supported, use the addon at your own risk with the latest builds of blender.