Solid Angle Maya To Arnold v3.1.2 For Maya 2016-2018 Win

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.



Download Links:-






Mirror :-

SolidAngleMtoA 3.1.2 2017.rar
SolidAngleMtoA3.1.2 2016.5.rar
SolidAngleMtoA3.1.2 2016.rar



Mirror :-










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