CGCircuit – Applied Houdini – Rigids V

In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!

Applied Houdini is a production quality oriented series created by Steven Knipping (, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!


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CGCircuit – Applied Houdini Rigids V.part1.rar
CGCircuit – Applied Houdini Rigids V.part2.rar
CGCircuit – Applied Houdini Rigids V.part3.rar
CGCircuit – Applied Houdini Rigids V.part4.rar
CGCircuit – Applied Houdini Rigids V.part5.rar
CGCircuit – Applied Houdini Rigids V.part6.rar
CGCircuit – Applied Houdini Rigids V.part7.rar
CGCircuit – Applied Houdini Rigids V.part8.rar









2 thoughts on “CGCircuit – Applied Houdini – Rigids V

  1. can anyone confirm please? i double checked my downloads and I got all the parts. Videos start at 4a to 9b, then in the updated folder its 4d to 8d and then jumps to 11b than 12a and 12c.

    am i missing something?

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