Creation of Muscular 3D characters in Zbrush – Hulk Vol. 2: Armor Modeling. Master hard surfaces modeling techniques in Zbrush.
Before approaching the course Creating Muscular 3D characters in Zbrush, we must understand something about this stage of modeling.
In the creation of armour for 3D characters we use a modeling technique (methodology) called “Hard Surface / Modeling of rigid surfaces”, which gives us certain finishes and details typical of this type of rigid elements and gives us more realism to our characters.
For this course we will see a hybrid of organic modeling and Hard surface modeling, since being a construction of a 3D armor, this must preserve certain anatomical lines of the character for a better fit, as happens in real life.
For this reason, the course Creation of Muscular 3D characters in Zbrush and especially this volume 3 creation of the armor of Hulk, is supremely important, as it gives you all the techniques necessary to develop this type of modeling with great precision and detail.
After finishing this volume we will leave our character ready to move on to the next stage, digital painting and texturing, where we will arrive at the application of the different nuances of the character and of course the 3D armor of Hulk Ragnarok.