Solid Angle Maya To Arnold v3.1.2.1 For Maya 2016-2019 Win

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features:
-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.
 

 

Download Links:-

 

 

SolidAngleMayaToArnoldv3.1.2.1ForMaya2019Win.rar

 

 

Mirror :-

http://nitroflare.com/view/EEC12F120918F7B/SolidAngleMayaToArnoldv3.1.2.1ForMaya2019Win.rar

 

 

Mirror :-

SolidAngleMayaToArnoldv3.1.2.1ForMaya2019Win.rar

 

 

 

 


 

 

 

 

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