The staggered houses in the slums are built at will, and the community is naturally formed. The house is made of wood, cloth and iron, clothes, cloth, simple and casual. Use wood to make all kinds of artificial goods. Obvious plastic and metal products.
I like the warm contrast of yellow and bright
Realistic objects, rich maps and details of the model
Delicate surface details and real plant production
Physically-Based Rendering: Yes
Collision: Yes, automatic /Partial manual
LODs: Yes Engine function
Number of Textures: 50sets
Number of Meshes: 46
Number of materials and Instances: 157
Intended Platforms: Desktop, Console, VR
Platforms Tested: Windows PC
Pro Main Menu
This Main Menu is inspired by different Menus, i.e. Star Wars Battlefront II.
You will get a full modern designed main menu prepared for an extensive single player setting.
The menu gives you a level selection, simple save system, credits and a settings menu with
fully working graphic and audio settings.
Most elements get their color information from a Base Color which is customizable
in the HUD Class, together with many other parameters like opacity, font styles & sizes,
button names and more. Also the main menu has a Live-Background which you can customise with your Assets.
If you miss any tutorial in the Training Video-Playlist, please contact me: [email protected]
All-In-One Widget for the Base Main Menu.
Customizable Parameters like Basecolor, Opacity & more which affects most elements.
Main menu, pause menu, level selection, new game, settings, credits
Basic gameplay save system (location, map name & more)
Settings save system (general settings, audio settings, graphic settings)
ProAI is based on the AI character and a powerful Spawn Manager System. You place a AI character on the map and setup values in the AI setup. The AI setup contains everything you need to make different types of AI. These are only a few:
– Guard at place – Guard around home location – Guard and follow a path – Pet with 6 Pet Actions
ProAI is also extremely customizable!
– setup 1 agro range for enemy detection around the AI.
– Hear and Sight perception for detection too (AIPerception).
– The AI can be configured to chase the enemy if attacked.
– There is a chase stop mechanic
– A low health trigger.
– short and long ranged weapon support
– There is a dynamic path system integrated into ProAI.
PROAI is 100% multiplayer written for dedicated / networked games and also for single player. On Rep Notify replicated variables are used to properly replicate state changes from server to clients.