The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald


In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

 

 

 

 

Download Links:-

 

 

TGW_Designing_a_Modular.part1.rar
TGW_Designing_a_Modular.part2.rar
TGW_Designing_a_Modular.part3.rar
TGW_Designing_a_Modular.part4.rar

 

Mirror :-

http://nitroflare.com/view/1B8535B2BF4A27D/TGW_Designing_a_Modular.part1.rar
http://nitroflare.com/view/C4B5F395726C760/TGW_Designing_a_Modular.part2.rar
http://nitroflare.com/view/292A23C6215F8DD/TGW_Designing_a_Modular.part3.rar
http://nitroflare.com/view/0793AD08EF903EC/TGW_Designing_a_Modular.part4.rar

 

 

Mirror :-

TGW_Designing a Modular.part1.rar
TGW_Designing a Modular.part2.rar
TGW_Designing a Modular.part3.rar
TGW_Designing a Modular.part4.rar

 

 

 

 

 


 

 

 

 

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