Unreal Engine 4 Marketplace Bundle 2 Mar 2019


Abandoned Hospital Pack.rar
Mouse Camera Extender.rar
Old Kitchen.rar
Surface Trails (with Snow Deformation example) 4.19-4.21.rar


Abandoned Hospital Pack

This pack contains modular walls, ceilings, floors, stairs and balcony meshes as well as decorative props to use in constructing an abandoned hospital interior space. The pack also includes a set of master parent materials, all the necessary material instances, and all the required textures used in the example screenshots.
Technical Details

The pack contains 207 game friendly assets:
– 28 decorative meshes
– 12 decorative ceiling meshes
– 9 modular stairs and railing meshes
– 3 peeling wall paint meshes plus mask variants
– 14 modular wall, ceiling, and floor meshes
– 8 window, door, and frame meshes
– 86 textures
– 4 master materials
– 43 material instances with parameters
– 1 demo map

Old Kitchen collection for any of games kind.


All props in collection have 18,237 triangles, 10,064 vertexes.


1. Big_Barrel 4. Boiler_Big . 3. Boiler_Medium 4. Coffee_Maker 5. Copper_Pot 6. Cutting_Board_Big, 7. Cutting_Board_Small 8. Jar_Bay_Leaves 9. Jar_Cinamon 10. Jar_Cumin 11. Jar_Paprika 12. Jar_Pepper 13. Jar_Solt 14. Knife_A 15. Knife_B 16. Knife_C 17. Knife_E 18. Meat_Fork 19. Oven_Tray 20. Pan_Big 21. Pan_Medium 22.Pan_Small 23. Poker 24. Roasting-Jack 25. Saucepan 26. Soup_Ladle_A 27. Soup_Ladle_B 28. Soup_Ladle_C 29. Stewpan_Big 30. Stewpot_Medium 31. Teapot 32. Water-can 33. Wood_Saucer 34. Wood_Soup_Ladle 35. Wood_Stirer 36. Stool 37. Table

Textures diffuse, normals, opacity metallic and specular 2048×2048, 1024×1024, 512×512
Technical Details

Physically Based Rendering: Yes
Number of Textures: 23
Texture Size: 2048×2048, 1024×1024, 512×512
Collision: Yes, automatically generated
LODs: No
Number of Meshes: 37
Number of Materials and Material Instances: 8 Materials
Intended Platform: PC, PS4, XBOX ONE
Platforms Tested: PC


Mouse Camera Extender

Blueprint-based camera system, perfectly suitable for strategy games and any birds-eye view settings.
– Camera rotation with right mouse button drag, with configurable minimal angles
– Camera movement by middle mouse button panning with momentum effect (smooth movement transitions)
– Camera movement by WASD keypresses with configurable speed and momentum effect
– Camera zoom by mouse wheel scrolling with configurable min&max zoom levels and smooth movement.

The system is tailored for mouse controls, all keypresses are easily rebound.
Technical Details

4 Blueprints

Feature list:
– Camera rotation with configurable rotation speed
– Camera panning with optional momentum effect (smooth movement transitions)
– Camera movement with keypresses, configurable speed and optional momentum
– Smooth camera zoom with configurable speed/sensitivity
– Adjustable length for all momentum effects

Platform: Desktop (tested and intended for mouse use)


Surface Trails (with Snow Deformation example)

Surface trails system allows you to capture trails from characters or any other objects on a surface by attaching spherical components to them. As main usage example there is snow landscape demo with walking character and physics objects leaving deformation trails after them. 100% Blueprints.
Technical Details


Trails are captured and stored in some area (configurable) around player’s camera, so this system is independent from map size.
Attenuation of old trails can be configured (can be set to zero so the trails stay forever inside defined area around camera).
Trail shape is defined by spherical components with configurable hardness. So for definition of a box, for example, you need to attach several components to it (components count depends on required accuracity, in example scene there are 8 components per box and 2 components per character foot).
Actors are marked as trails receivers by applying special Tag to them.
System can be used for big variety of cases (trails on water, grass crumpling, any other surface VFX) by draging one material function into material.
Snow landscape example includes photogrammetry based dirt material appearing under the snow.

Performance notes:

System uses rendering to render targets, so it will affect GPU performance. This can be optimized for low performance platforms by decreasing render target resolution. By default resolution is 2048×2048 and all render targets will cost 24 MB of GPU memory.

If you are going to use snow deformation from example for your project, make sure that landscape tessellation also fits your performance budget.

Number of Blueprints: 6

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: ExampleMap and tutorial video

Additional information: Asset is distributed as a complete project (because of necessity to handle user input for demo purpose), however system itself doesn’t require any additional project configuration and can be easily migrated.

Asset version: 4.19-4.21

Download Links:-






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