A comprehensive look at the design of a spaceship. In this first part we’ll be covering reference, 2D sketching and the 3D modeling process in Photoshop and Modo (you can easily follow with the 3D package of your choice).
In upcoming parts we’ll look at shading, rendering and final presentation.
What topics are covered?
– 2D Sketching in Photoshop
– Introduction to working with Modo
– 3D Modeling in Modo
Who is it for?
Concept designers and other creatives who want to learn about vehicle design with 3D and 2D tools.
What will I get?
– 2+ hour video tutorial with narration
– 3D files
– Reference images
What do I need to have before I start:
– 3D application (e.g. Modo, Blender, C4D etc)
– 2D Sketching application (e.g. Photoshop, Procreate etc)
– Basic knowledge in a 3D application
Who made this?
My name is Jan Urschel and I’m a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
Gumroad – Jan Urschel – 3D Vehicle Design – Part 1 – Design and modeling.part1.rar
Gumroad – Jan Urschel – 3D Vehicle Design – Part 1 – Design and modeling.part2.rar
Gumroad – Jan Urschel – 3D Vehicle Design – Part 1 – Design and modeling.part3.rar