With V-Ray Next for Modo, we’ve created a faster and smarter version of your favorite Modo renderer. It’s packed with performance boosts, new materials and intelligent tech which can help you develop your ideas quickly and deliver great final results — without jumping through technical hoops. And now you can smoothly transfer assets between Modo and other applications, such as 3ds Max and Maya, so you can add finishing touches in your preferred environment.
Here are the highlights included in this V-Ray Next for Modo official release:
Adaptive Dome Light:
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Get 2x faster render speeds with the new Adaptive Dome Light for image-based lighting.
The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.
2X Faster GPU Rendering:
Fast new GPU rendering architecture that now supports more high-end production features.
V-Ray GPU Next doubles the GPU rendering performance of V-Ray 3.6.
GPU Volume Rendering:
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
VRscans are now compatible with V-Ray GPU for increased performance and flexibility.
DENOISE Render Elements:
Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.
PHYSICAL Hair Material:
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
NEW Lens Effects:
New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
-Emulate the warped motion blur effects common in digital video and cell phone cameras.
ENHANCED Color Corrections:
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
LIGHTING Analysis Tool:
The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.
AI DENOISER IN Viewport ipr:
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.
Windows only !
IMPROVED Lighting Render Elements:
Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
GPU Bucket Rendering:
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.