Ornatrix is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.
Computer imagery has presented us with many possibilities to simulate our own world and to synthesize new experiences and rich visual information. One of the biggest tasks of CG is to create realistic characters. After all it is living beings that connect us with what we see on an emotional and psychological level. While there have been many advances in the quality and speed of such simulations some things still remain just slightly out of reach for full control. CG model structures often consist of recognizable shapes that we can easily manipulate through modeling techniques which have now been developed for decades.
However, we often tend to ignore the subtle detail that these structures carry. Our world is full of such detail and it is absolutely indispensable to achieve photo realism. Techniques and tricks have been developed to cheat this detail to some extent . However, as we strive towards realism at less expense put into computing power more accurate models need to be introduced. Hair and fur has been one of the biggest problems in CG since the problem was first studied in 1980’s. Since then many strives have been made in simulating realistic hair.
The purpose of Ornatrix and this documentation is to bring you (the user) as close to achieving perfect results as possible with putting the technical side of things inside. So leave your skepticism and frustrations behind, put on your hairdresser hat (if you have one), and let your imagination and inner stylist roam free. The main purpose behind Ornatrix is to make it as much fun for the user to explore the art of virtual hairdressing as possible.
New: Pop up save file dialog in Animation Cache Node when no file name is selected during recording
New: Added an option to save HFG root data to an Alembic file
New: Added a “Conform to surface” option to Mesh from Strands
New: Added “Record Frame” button to AnimationCacheNode
New: Added viewport preview % to Animation Cache node
New: Added an option to Animation Cache node to record render version of the hairs
New: Added Hair or Guides option for Alembic import
New: Add texture atlas generation to Scatter operator
Fixed: Unable to access any edit mode in Edit Guides with no input strands
Fixed: PropagationOperator: Incorrect values on Distribution Multiplier attribute
Fixed: Crash when Attaching Roots and moving time slider
Fixed: Brush size relative to viewport is consistent on HiDPI displays
Fixed: Edit Guides changes strand shape rotation when only moving roots on surface
Fixed: Hair disappearing after toggling Hair from Guides on and off in some cases
Fixed: The shelf must not be focused when Ornatrix is loaded
Fixed: Octane 2018.1 doesn’t render 1% hair in viewport
Fixed: Pressing “Clear Recorded Data” in Animation Cache node doesn’t clear data in memory
Fixed: Moving root after shape changes can rotate the strand