Solid Angle Cinema 4D To Arnold 2.5.2 for Cinema 4D R19-R20 Win

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Changes 2.5.2


Load, save and delete shader user presets
Load, save and delete shader network user presets


Render C4D Noise shader on the GPU

Show progress bar in the IPR window

Add Use implicit UVs parameter to the ramp_float shader

Add Wrap UVs parameter to the ramp shaders

Add Clamp and Default color parameter to the uv_projection shader

Export shaders together with operator graphs

Show estimated remaining time of GPU cache population

Export all available grids in Arnold Volume by default

Display errors of material preview renders in the console


XP particle color in the IPR does not match the Picture Viewer

AOV write shader output is wrong when using polygon selections


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