Chaos Group V-Ray Next v4.12.02 for Maya 2016 to 2019 Win

Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 4.12 for Maya 2016-2019, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including “The Fate of the Furious,” “Beauty and the Beast,” and “Stranger Things,” this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.

Build 4.12.02 (V-Ray Next, update 1.1 official) (1 July 2019)

New features:
-SamplerInfo: Added a random by scene name mode to the sampler info additional outputs;

Modified features:
-V-Ray Better sampling with few lights in the scene;
-V-Ray Texture filename will be printed if a tile fails to load for tiled textures;
-VRayProxy Faster loading of VRayMesh nodes in bounding box mode;
-VRayProxy Increased the size of VRayMeshMaterial’s shaders list control;
-VRayProxy Ability to change visibility for multiple selected objects in the VRayMesh visibility lists;
-Cryptomatte/VRayProxy Fixed wrong manifest in Sub object name mode;
-V-Ray IPR Optimized defaults for CPU IPR;

Bug fixes:
-V-Ray IPR Fixed wrong first frame when playblasting;
-VRayHairMtl Fixed VRayHairMtl not composing back properly with consistent elements enabled;
-V-Ray IPR Fixed sampling artifacts with few lights in the scene;
-VRayEnvironmentFog Fixed environment fog not composing back properly with consistent elements enabled;
-VRayEnvironmentFog Fixed incorrect lighting with Environment fog and V-Ray Light Linker;
-Cryptomatte Fixed AA on multi-material objects when using material mode;
-Cryptomatte Fixed wrong Cryptomatte channel name when using DWA compression;
-XGen Fixed XGen not working on macOS when V-Ray is loaded before the XGen plugin;
-V-Ray Fixed a crash when closing Maya on macOS High Sierra;
-Chaos Cloud Fixed cloud button not working on older Maya versions;
-VFB Fixed saving to EXR from the VFB not saving the whole image when rendering a region;
-VFB Fixed a crash when saving from the VFB when using V-Ray Standalone;
-VRayLightSphere Scale was ignored when transform was controlled with an expression;
-VRayFur Fixed wrong texture projection with V-Ray Fur;
-AppSDK Fixed license issue when rendering through AppSDK on Windows;
-VRayScene Fixed visibility option not being respected when in a group;
-Maya batch Fixed “-im” command-line override not working with Render Setup layers;
-VRayTriplanar Fixed Triplanar appearing in the wrong category inside the Create Menu;
-V-Ray Fixed crash when rendering zero-sized regions with Light Cache;
-Denoiser Fixed Optix denoiser error message on Linux;
-V-Ray GPU Fixed UDIM textures rendering black in IPR with on-demand mip-mapping;
 

Download Links:-

 

 

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