The Gnomon Workshop – Environmental Storytelling

In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition. As the image evolves from big shapes and silhouettes to small storytelling details, a variety of tools, techniques and strategies are explained to assist the student’s understanding of Eddie’s professional process. Topics include how to keep consistency between foreground and background, creating a sense of depth and distance, choosing proper camera angles, photo textures and credibility, and attracting the viewer’s curiosity. For those developing their environment design skills, this title provides a valuable lesson on how to take the efficiency of 3D layout into presentation ready illustration using 2D paintover techniques.

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Download Links:-

 

 

ShapeLanguage.part1.rar
ShapeLanguage.part2.rar
ShapeLanguage.part3.rar
 

 

Mirror :-

ShapeLanguage.part1.rar
ShapeLanguage.part2.rar
ShapeLanguage.part3.rar

 

 

Mirror :-

http://nitroflare.com/view/55026AD920F9E6B/ShapeLanguage.part1.rar
http://nitroflare.com/view/8ED112E03B53B4E/ShapeLanguage.part2.rar
http://nitroflare.com/view/97385F2354AAB4F/ShapeLanguage.part3.rar
 

 

 

 

 

 

 

 

 

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