In this course, Kem Yaralioglu shows how to prepare and use HDA inside UE4. He covers the scattering node and how to expose parameters that can then be updated in-editor. This will not necessarily cover how to create a production level landscape but will cover how to use the scatter node and how HDA’s work.
Download Links:-
Artstation_-_Introduction_to_Houdini_-_Procedural_Scattering_&_Houdini_in_UE4.part1.rar
Artstation_-_Introduction_to_Houdini_-_Procedural_Scattering_&_Houdini_in_UE4.part2.rar
Mirror :-
http://nitroflare.com/view/177F376771EABA4/Artstation_-_Introduction_to_Houdini_-_Procedural_Scattering_&_Houdini_in_UE4.part1.rar
http://nitroflare.com/view/45A8D18E3297E3C/Artstation_-_Introduction_to_Houdini_-_Procedural_Scattering_&_Houdini_in_UE4.part2.rar
Mirror :-
Artstation – Introduction to Houdini – Procedural Scattering & Houdini in UE4.part1.rar
Artstation – Introduction to Houdini – Procedural Scattering & Houdini in UE4.part2.rar