Hello Everyone, This class is made for Beginners to Intermediate Users who want to take their knowledge of FumeFX to next level and work on some practical projects. I will be using 3DS Max as my base Program but you can use Maya too.
In this course I will show you how to work on different projects, my techniques and workflows for working on different shots in FumeFX. By the end of this class students will have a deeper learning of FumeFX and working on their Visual shots. I will be covering topics like creating an explosion, factory/chimney smoke, Dust Storm and Shockwaves (Motion Graphic Element).
My Goal is to show students different techniques that I have picked up working with fume and my workflows when I am working with different shots and projects.
From 1st to 5th Video I will talk about the different projects that you can create using FumeFX and 3DS Max, this is to cover the basics of different projects like how to use Noise Float, Gravity vector, Basic compositing in After Effects, Etc.
In 6th and 7th Video we will start working on our final shots, In this we will use the information covered in previous videos to study our matte, create fumefx renders for them in 3ds max, render them and take things into after effects to create our final output.
First 5 videos are project breakdowns in fumefx and the final 2 videos are covering complete workflow from studying our shots, planning our renders, and compositing them in After Effects.