Skill Level: Intermediate
Release Date:Sep. 21, 2020
Demystify complex shader networks as you build layered materials inside Blender. Learn how to capture details with cavity, edge, and other mesh properties with these procedural techniques.
Get started with these procedural techniques by getting to know the basics of capturing mesh details. Learn how to capture cavity and edge details as you build this damaged metallic shader referencing Iron Man’s armor.
Build on the techniques from Part 1 and add more layers as you learn how to harness the power of normals to capture the tops of surfaces. Combine these while utilizing the Real Snow add on to create a believable procedural snow setup.
Cloth shader development can be very easy to underestimate. Learn to create a believable, soft fabric material utilizing curvature and fresnel techniques to capture micro details within the surface.
Wrap up the series with this breakdown of the armored spider turret. Learn to apply all of these techniques in combination with a UV-less workflow with triplanar projects. Turret kit included!