Solid Angle Cinema 4D To Arnold v3.2.0 for C4D R20 to S23 Win x64

C4DtoA 3.2.0 introduces Arnold and is a feature release bringing a brand new post-processing framework (imagers), support for nested dielectrics, much improved progressive and adaptive sampling, on-demand texture loading on GPU, and a variety of enhancements and fixes.

System Requirements:

Cinema 4D
R20.057 and above
R21.026 and above
S22.016 and above
R23.008 and above

-Windows 7 or later, with the Visual Studio 2019 redistributable.
-Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6.
-OSX 10.11 or later.
-CPUs need to support the SSE4.1 instruction set.
-GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows. See Getting Started with Arnold GPU for more information.
-Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.


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3 thoughts on “Solid Angle Cinema 4D To Arnold v3.2.0 for C4D R20 to S23 Win x64

  1. Please Upload Cinema 4d Plugin “Caleidos Architectural Pack, CAMegaDeformerPack, Power Spline, HB_ModellingBundle”

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