This is a modular scene i built in Unreal 4 to explore several design principles that I feel are essential to a successful & immersive environment. I wanted to share my thoughts and ideas of how i approach Environment Design to create a compelling experience. There is 6 videos included with the full unreal scene.
In this tutorial i will discuss:
1.Environment Location/ Theme
2.Layout & Composition|Focal Point
3.Environment Construction
4.Creating Flow
5.Material Surfacing & Color Placement
6.Lighting & Post Process
*** Complete UE4 Environment Included ***
https://www.anonymz.com/?https://gumroad.com/l/zjCmY
Download Links:-
Gumroad_-_M16_-_Harvester.part1.rar
Gumroad_-_M16_-_Harvester.part2.rar
Gumroad_-_M16_-_Harvester.part3.rar
Gumroad_-_M16_-_Harvester.part4.rar
Gumroad_-_M16_-_Harvester.part5.rar
Gumroad_-_M16_-_Harvester.part6.rar
Gumroad_-_M16_-_Harvester.part7.rar
Mirror :-
https://nitroflare.com/view/41E0A68A3F47546/Gumroad_-_M16_-_Harvester.part1.rar
https://nitroflare.com/view/253B13E8C820DC7/Gumroad_-_M16_-_Harvester.part2.rar
https://nitroflare.com/view/6C76CB649B0DAF2/Gumroad_-_M16_-_Harvester.part3.rar
https://nitroflare.com/view/8CF439E0E26516B/Gumroad_-_M16_-_Harvester.part4.rar
https://nitroflare.com/view/06D3D9D9D76F4F9/Gumroad_-_M16_-_Harvester.part5.rar
https://nitroflare.com/view/7EB840281CFBB83/Gumroad_-_M16_-_Harvester.part6.rar
https://nitroflare.com/view/0018AEC3C82FF9A/Gumroad_-_M16_-_Harvester.part7.rar